19 static inline float stair_activate(
float x)
22 if (n%2 == 0)
return floor(x/2.);
23 else return (x - n) + floor(x/2.);
25 static inline float hardtan_activate(
float x)
27 if (x < -1)
return -1;
31 static inline float linear_activate(
float x){
return x;}
32 static inline float logistic_activate(
float x){
return 1./(1. + exp(-x));}
33 static inline float loggy_activate(
float x){
return 2./(1. + exp(-x)) - 1;}
34 static inline float relu_activate(
float x){
return x*(x>0);}
35 static inline float elu_activate(
float x){
return (x >= 0)*x + (x < 0)*(exp(x)-1);}
36 static inline float selu_activate(
float x){
return (x >= 0)*1.0507*x + (x < 0)*1.0507*1.6732*(exp(x)-1);}
37 static inline float relie_activate(
float x){
return (x>0) ? x : .01*x;}
38 static inline float ramp_activate(
float x){
return x*(x>0)+.1*x;}
39 static inline float leaky_activate(
float x){
return (x>0) ? x : .1*x;}
40 static inline float tanh_activate(
float x){
return (exp(2*x)-1)/(exp(2*x)+1);}
41 static inline float plse_activate(
float x)
43 if(x < -4)
return .01 * (x + 4);
44 if(x > 4)
return .01 * (x - 4) + 1;
48 static inline float lhtan_activate(
float x)
50 if(x < 0)
return .001*x;
51 if(x > 1)
return .001*(x-1) + 1;
54 static inline float lhtan_gradient(
float x)
56 if(x > 0 && x < 1)
return 1;
60 static inline float hardtan_gradient(
float x)
62 if (x > -1 && x < 1)
return 1;
65 static inline float linear_gradient(
float x){
return 1;}
66 static inline float logistic_gradient(
float x){
return (1-x)*x;}
67 static inline float loggy_gradient(
float x)
72 static inline float stair_gradient(
float x)
74 if (floor(x) == x)
return 0;
77 static inline float relu_gradient(
float x){
return (x>0);}
78 static inline float elu_gradient(
float x){
return (x >= 0) + (x < 0)*(x + 1);}
79 static inline float selu_gradient(
float x){
return (x >= 0)*1.0507 + (x < 0)*(x + 1.0507*1.6732);}
80 static inline float relie_gradient(
float x){
return (x>0) ? 1 : .01;}
81 static inline float ramp_gradient(
float x){
return (x>0)+.1;}
82 static inline float leaky_gradient(
float x){
return (x>0) ? 1 : .1;}
83 static inline float tanh_gradient(
float x){
return 1-x*x;}
84 static inline float plse_gradient(
float x){
return (x < 0 || x > 1) ? .01 : .125;}
void gradient_array(const float *x, const int n, const ACTIVATION a, float *delta)
void activate_array(float *x, const int n, const ACTIVATION a)
float activate(float x, ACTIVATION a)
ACTIVATION get_activation(char *s)
float gradient(float x, ACTIVATION a)
char * get_activation_string(ACTIVATION a)
void activate_array_gpu(float *x, int n, ACTIVATION a)
void gradient_array_gpu(float *x, int n, ACTIVATION a, float *delta)