darknet  v3
connected_layer.h
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1 #ifndef CONNECTED_LAYER_H
2 #define CONNECTED_LAYER_H
3 
4 #include "activations.h"
5 #include "layer.h"
6 #include "network.h"
7 
8 layer make_connected_layer(int batch, int inputs, int outputs, ACTIVATION activation, int batch_normalize, int adam);
9 
13 
14 #ifdef GPU
15 void forward_connected_layer_gpu(layer l, network net);
16 void backward_connected_layer_gpu(layer l, network net);
17 void update_connected_layer_gpu(layer l, update_args a);
18 void push_connected_layer(layer l);
19 void pull_connected_layer(layer l);
20 #endif
21 
22 #endif
23 
ACTIVATION
Definition: darknet.h:56
void forward_connected_layer(layer l, network net)
void backward_connected_layer(layer l, network net)
layer make_connected_layer(int batch, int inputs, int outputs, ACTIVATION activation, int batch_normalize, int adam)
void update_connected_layer(layer l, update_args a)
Definition: darknet.h:119